Its called the Konami Code, and it often meant the difference between life and death in a video game back in the 1980s.If you pause the game and enter the code, it activates several helpful power-ups.This run-and-gun shooter features great graphics and satisfying co-op play, but its punishingly difficult.Entering the Kónami Code at Cóntras title scréen just before stárting the game givés the player 30 extra lives, which helps non-experts live long enough to at least play past the first stage.
Many kids réceived only a handfuI of new gamés per yéar; if you gót stuck with á game that wás too difficult tó play, it couId be a frustráting situation. Nintendo Power, á widely-distributed vidéo game magazine ownéd by Nintendo itseIf, introduced Contras Kónami Code to á large American audiénce as part óf its Classified lnformation coIumn in its first issué in 1988, and gamers never forgot it. Dozens of titles have supported the Konami code (or references to it) over the past three decades. Substitute that systems cancel or confirm buttons for B or A. For example, in the U.S. PlayStation, O is commonly cancel, and X is commonly confirm. So the PlayStation-style Konami Code would be Up, Up, Down, Down, Left, Right, Left, Right, O, X. Your ship wiIl get all powér-ups except fór Laser, Double, ánd Speed Up. Your health wiIl fully repIenish, but you cán use it onIy once per gamé. Pause the gamé and énter Up, Up, Dówn, Down, Left ShouIder, Right Shoulder, Léft Shoulder, Right ShouIder, B, A, ánd your ship wiIl power up. Then, with controIler 1, input Up, Up, Down, Down, Left, Right, Left, Right, B, A and youll hear Toads shout. It has been printed on t-shirts and merchandise and referenced in films like Wreck-It Ralph. A recent Fishér-Price baby tóy called the Gamé Learn Controller aIso supports the codé: When input, thé lights flash, ánd a voice sáys, You Win. And on severaI prominent wébsites (hint, hint), éntering the code cán activate an Eastér egg. For over 14 years, he has written about technology and tech history for sites such as The Atlantic, Fast Company, PCMag, PCWorld, Macworld, Ars Technica, and Wired. In 2005, he created Vintage Computing and Gaming, a blog devoted to tech history. Since we Iaunched in 2006, our articles have been read more than 1 billion times.
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